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OpenGL
Welcome to the Lumina website

Lumina is a free crossplatform development environment for GLSL shaders. An ECMA script
based language is used for tools and rendering control. Lumina provides maximum
flexibility that allows the user to build renderer prototypes for deferred shading,
depth peeling or HDR rendering, as well as vertex shader and instancing accelerated
bezier objects, skinng or GPU based particle systems.

For windows is a binary package available, that contains all required DLLs including QT.



join #lumina at freenode irc for support. Or use the Forum on sf.net.

New features in version 0.4:

* Dynamic QObject based binding

* Improved scripting
* Dynamic QObject allow to add member scripted functions at runtime
* Extended dialog factory frame work (Including color and GL widget)

* Texture viewer and tools


Requirements:
QT-4.3.2 from trolltech (only to build a Linux or Mac version)
Opengl 2.0 capable card (GLSL, VBO and FBO) a GF8 or higher is recommended

Future plans:
Replace the dockwidgets with a new widget manager.



A 3d noise displacement shader
EDIT